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What Actually Makes an Interactive Brand Experience Work?

  • Writer: Darren O'Mahony
    Darren O'Mahony
  • 1 day ago
  • 3 min read

It’s not about the tech. It’s about the outcome.



You’ve seen them: the brand experiences with flashy screens, reactive lights, and perfect hashtags, but no one sticking around.


A lot of interactive brand experiences look good on paper, and even better in pitch decks. But once they’re live, they miss the mark. Why? Because they’re built for novelty, not for people.


At Watch This Space, we design experiences that do both. They capture attention and deliver results. That means thinking beyond the spectacle and planning from day one around what matters, the outcome. How We Define “What Works”


Whether it’s a retail window, an in-store activation, or a cultural installation, we look for one thing: did it move people?


That might mean:

• Staying longer

• Sharing the moment

• Coming back with friends

• Clicking through

• Converting in-store

• Signing up

• Talking about it the next day


To get there, we build our work around a set of measurable behaviours. The KPIs may shift depending on the brief, but the logic is always the same. Metrics That Matter in Brand Activation


Here’s what we use to define success in experiential marketing and interactive retail activations:


1. Dwell Time


Did the experience stop them? How long did they engage? Increases here often link to stronger recall and higher spend.


2. Interactions Per Visitor


Are people actively engaging, or walking past? More taps, scans, gestures or inputs equals more value per visit.


3. Social Shareability


Did it create a moment worth capturing? Were people filming, posting or tagging? Organic reach can be tracked.


4. Return Visits


Did the activation give people a reason to come back? Great experiences build anticipation and loyalty.


5. Conversion or Uplift


Did it drive sales, sign-ups or redemptions? Not every experience converts on the spot, but the uplift is measurable.


6. Emotional Response


Harder to quantify, but essential. Are people smiling, laughing, surprised? Emotion drives memory. Memory drives action. Examples That Worked (And Why)


Montblanc – Interactive Smartwatch Demo


We created a street-facing digital replica of their Summit 3 watch. People could control the interface from outside the store.

Why it worked: High visibility, easy interaction, and tactile control of a luxury product. It turned glancers into testers.




Samsung – John Lewis AR Window


We filled a London flagship window with motion-triggered visuals that responded to passers-by.

Why it worked: It was immediate, playful and magnetic. People didn’t need instructions. They just started moving.




Madame Tussauds – Fashion Walk-Off Experience


Guests triggered a reactive catwalk using floor sensors and live animation.

Why it worked: It made the audience the star. And it made social content inevitable.



Geelong Interactive Christmas Tree


A 12-metre tree that changed colour and performed light shows controlled by people’s phones. No app needed.

Why it worked: It gave agency to families, rewarded interaction, and created shared joy.



Why Planning for Metrics Matters


Without measurement, you’re guessing.

Without intention, you’re decorating.

Without insight, you’re burning budget.


Designing for impact means building with clear outcomes in mind. From the first sketch to final install, the question should always be: what will this do, and how will we know it worked?


At Watch This Space, we don’t chase gimmicks. We create experiences with purpose. That’s what makes them memorable. That’s what makes them perform. Want Results? Let’s Make Something That Works.


We help brands, agencies and precincts turn ideas into interactive brand experiences with real outcomes.


Whether you’ve got a fleshed-out brief or something scribbled on a napkin, we’ll bring strategy, clarity and buildable ideas.


Send us your problem. We’ll come back with ideas.



 
 

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